

One nice thing is that you can paint with layers in 3DC, send them to photoshop to touch up or use their brushes, then when you save it is automatically updated in 3DC. You can paint things like procedural materials and whatnot with it but its pretty janky in that respect and I mostly use it just to paint diffuse/color maps. You can sculpt, retopologize, UV map, and of course paint models with it. I've used both 3D-Coat and Substance Painter a decent amount and can answer based on my experience doing hand painting:ģD-Coat is an interesting program in that it is sort of a bundle of different suites for managing models. Just a couple of basic, super-fast tests: The fact that most people don't seem to use it for that looks to be a matter of choice, not the app's inherent capability.

In just one evening, I already know which one I want to keep working with.Ĭonfirmed that you can easily do painterly stuff in Substance. But, there really weren't any barriers to entry. Especially if the 30 days are counted in real-time vs days the program is actually opened. I was worried that I'd encounter technical difficulties and a learning curve that would make it difficult to know if these programs were for me in only a month. It didn't inspire me to keep going, whereas in SP I got carried away and kept painting for fun. It's not unusable, just feels a bit outdated and clunky. Although I've only used basic features, I was able to figure things out extremely quickly and just play around. New programs can be kind of hard to get started with, but this one was so intuitive. Great, because I hate giving away my CC / trials that auto-charge upon expiration. No payment info needed for either download. I took KomFur's advice and downloaded both programs to try. Asking here rather than on the Substance or 3DCoat subs since I imagine a lot of you guys use one or the other in your workflow, the opinions here might be less biased than asking on either sub, AND this sub is more lively than the others :)ĮDIT: In case this helps anyone. What do you guys think? Would appreciate insight from anyone with experience with these! I'd think I don't need to purchase 3DCoat just to be able to paint in those styles, especially if I can do it in Substance Painter.

And from what I've seen, it looks like nowadays Substance Painter can definitely be used to hand-paint? For example, in this video, he's just painting directly on the model and brushes seem to be customizable, so I don't see why you couldn't create something painterly-looking. I love that style and would like to be able to paint my models like that.īut for what I do, Substance seems like the smarter choice since Designer allows you to create amazing materials. I mostly create finished artworks: stills and animations, not pipeline assets.įrom my research it seems like, historically, 3D Coat has been the go-to for the hand-painted look, like this painterly portrait or this stylized game art look. I don't work at a game/3D studio and 3D art isn't my main function, so I have to make the case for the utility of whatever I decide on and want to be sure it's the right choice. I've been looking into buying Substance (Designer & Painter) and/or 3D Coat for work.
